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Description
Rules
Judge

Second part of the 3D art challenge for the best weapon - legendary competition is back.

Nowadays no game goes without guns or machine-guns. Furthermore, the field for inventing new concepts is so wide that there is no need even to talk about it. Just remember all these fantasy books and Sci-fi movies where the characters have very interesting weaponry, which is the part of their image.

Therefore, we are sure that this competition will be of much interest first of all for game artists, character designers, and weapon fans.

Everything is as usual: you have to create a weapon 3d model, put it into a 3D environment and make a beautiful render.

We don't limit your creative ideas. Participation in the contest is open to all 3D artists, whose works comply with the rules.

The contest is supported by the best companies of the 3D world, and so the prizes for the first places look amazing. Also, everyone has an opportunity to receive additional prizes.

We’re waiting for your works from March 13 to May 29.

Good luck and happy rendering!

Where to begin:
Forum Start a WIP on any CG related website you like. Facebook Join art community on Facebook.
Share 3D artworks, workflows.

Share your art and chat with other artists - we are sure that creative and friendly atmosphere of the competition will help the growth of each participant. See previous challenges >

The topic for this 3D challenge is weapons. We receive your works from March 13 to May 29 (inclusive). Submissions end at 15:00 (GMT). For your convenience we have set the timer on the page, but don't forget to update it. The competition has one general category.

General rules:

  • 1)

    Create a 3D model of any weapon (pistol, rifle etc). Add 3D environment (you can create more than one weapon in the scene), textures. Then create a beautiful 3D rendering of it (or them). Your entry must be a 3d rendered image.

  • 2)

    Environment should be made in 3D; Works with photo background will not be accepted.

  • 3)

    The work must not have been previously published anywhere, neither online or offline. It must be original art created by you specifically for the challenge (no existing projects, stock models or concepts made by other artists).

  • 4)

    To win the competition the quality and idea of the work are important. You need to think about the story behind the image. Make sure everything supports your message - composition, lighting, colors etc. Make a greater emotional impact.

  • 5)

    You can submit only one work.

  • 6)

    You have to submit a link to the "Work in process" to prove the authorship. You are free to make WIP on any website. Good examples: Maserati Boomerang, Already in Apocalypse, Drift and Double-decker. Works without WIP will not be accepted.

  • 7)

    Provide your work with a short story.

  • 8)

    Add the link to the competition or name of the competition in one of the image corners.

  • 9)

    Attach one wireframe or clay render at your choice to your work - we will place it below your work.

Demands for your render:

  • 1)

    The render should be at least 1500 pixels wide if the work is horizontal.

  • 2)

    Render size should not exceed 2 mb and should be in .jpg format.

  • 3)

    Work can be in any style you like (low-poly, cartoon, futuristic etc), with using post production.

  • 4)

    Renders with solid background (one color: black, white etc, test renders, screenshots) and models laid on wallpapers will not be admitted to take part in the competition. As well as works with adult content.

  • 5)

    Not allowed works with blood, violence and political topics. We expect to see nice renders of weapons without bloody scenes (concepts and Sci-fi as well as real ones).

Other possibilities

  • 1)

    The work can be updated during the competition. The only condition - you can not change the idea of the work, or modify it drastically. Only reasonable changes allowed.

  • 2)

    You can correct the description and the list of tools after the work was submitted - just contact us.

  • 3)

    After your work is published on the competition, you are free to share your work on other websites and social networks.

  • 4)

    You can see previous competitions here and "Hall of fame" here.

After sending the work via the contact form you will receive within one business day a confirmation letter with a link to a page in the competition gallery. If you don't receive the letter, please contact us.

Within one week after the competition ends the jury will determine the winners and we will publish the results. We will estimate the idea of your work, visual component, originality, atmosphere and total amount of the work done.

Waiting eagerly for your work!

Eduard Danilov

Eduard Danilov

Owner of Exlevel and GrowFX main developer
Ralph Huchtemann

Ralph Huchtemann

Owner of RebusFarm GmbH
Yurii Lebediev

Yurii Lebediev

Technical Artist and blogger
Tom Grimes

Tom Grimes

Marketing Specialist, Corona Renderer
Arseniy Korablev

Arseniy Korablev

3D Artist, creator and owner
of Teya conceptor
Jonathan Holmes

Jonathan Holmes

Quixel Community Manager
Kenny Zou

Kenny Zou

GM of Fox Renderfarm
Kirill Tokarev

Kirill Tokarev

Editor in Chief of 80.lv
Roman Tsapik

Roman Tsapik

Editor in Chief Render.ru
Mark Doeden

Mark Doeden

Co-founder, Marmoset
Zacharias Reinhardt

Zacharias Reinhardt

Founder and Lead Instructor at CGBoost.com
Maciej Ptaszynski

Maciej Ptaszynski

Staff Visualization Specialist at Tesla
Jeremie Noguer

Jeremie Noguer

Allegorithmic Product Manager
Deuce Bennett

Deuce Bennett

Customer Service Team Lead / Beta Development Team Lead at LightWave3D
Daniel Wade

Daniel Wade

Industry Manager, ArtStation
Rémi Arquier

Rémi Arquier

Rizom-Lab owner and RizomUV Main developer
Dominik Capodieci

Dominik Capodieci

One of the founders of VR-Plugin
Vinicius Ribeiro

Vinicius Ribeiro

Texture Artist at Textures.com
3DModels team

3DModels team

Lead 3D artists

The First placeThe First place

The Second placeThe Second place

The Third placeThe Third place

Additional Prizes and Achievements

Teya Conceptor (ex-Polybrush):

The most high detailed and unusual weapon will get a version of Teya Conceptor.

Marmoset Team Choice:

Best work rendered in Toolbag will get $50 to Marmoset Shop. Winner will be chosen by the Marmoset Team.

Fox Renderfarm:

$200 for the Fox Renderfarm team choice.

Exlevel:

Exlevel team offers GrowFx license for the best environment in the work. It may be the natural environment in general, such as relief terrain, water, solar lighting, fog, etc.

Pulldownit:

Thinkinetic would like to interview any winner which have used Pulldownit software for his project.

KeyShot:

If the winning work is made in KeyShot (regardless of the place), the author's license will be upgraded up to KeyShot Pro.

Corona Team Choice:

Best render made with Corona will get special prize: 3 month FairSaas license (1 WS + 3 Nodes).

Artstation:

All participants will get free 2 months trial of ArtStation PRO.

RebusFarm:

100 RenderPoints for the RebusFarm team choice.

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