Don’t miss out on the next event, Subscribe
Second part of the 3D art challenge for the best weapon - legendary competition is back.
Nowadays no game goes without guns or machine-guns. Furthermore, the field for inventing new concepts is so wide that there is no need even to talk about it. Just remember all these fantasy books and Sci-fi movies where the characters have very interesting weaponry, which is the part of their image.
Therefore, we are sure that this competition will be of much interest first of all for game artists, character designers, and weapon fans.
Everything is as usual: you have to create a weapon 3d model, put it into a 3D environment and make a beautiful render.
We don't limit your creative ideas. Participation in the contest is open to all 3D artists, whose works comply with the rules.
The contest is supported by the best companies of the 3D world, and so the prizes for the first places look amazing. Also, everyone has an opportunity to receive additional prizes.
We’re waiting for your works from March 13 to May 29.
Good luck and happy rendering!
Share your art and chat with other artists - we are sure that creative and friendly atmosphere of the competition will help the growth of each participant. See previous challenges >
The topic for this 3D challenge is weapons. We receive your works from March 13 to May 29 (inclusive). Submissions end at 15:00 (GMT). For your convenience we have set the timer on the page, but don't forget to update it. The competition has one general category.
Create a 3D model of any weapon (pistol, rifle etc). Add 3D environment (you can create more than one weapon in the scene), textures. Then create a beautiful 3D rendering of it (or them). Your entry must be a 3d rendered image.
Environment should be made in 3D; Works with photo background will not be accepted.
The work must not have been previously published anywhere, neither online or offline. It must be original art created by you specifically for the challenge (no existing projects, stock models or concepts made by other artists).
To win the competition the quality and idea of the work are important. You need to think about the story behind the image. Make sure everything supports your message - composition, lighting, colors etc. Make a greater emotional impact.
You can submit only one work.
You have to submit a link to the "Work in process" to prove the authorship. You are free to make WIP on any website. Good examples: Maserati Boomerang, Already in Apocalypse, Drift and Double-decker. Works without WIP will not be accepted.
Provide your work with a short story.
Add the link to the competition or name of the competition in one of the image corners.
Attach one wireframe or clay render at your choice to your work - we will place it below your work.
The render should be at least 1500 pixels wide if the work is horizontal.
Render size should not exceed 2 mb and should be in .jpg format.
Work can be in any style you like (low-poly, cartoon, futuristic etc), with using post production.
Renders with solid background (one color: black, white etc, test renders, screenshots) and models laid on wallpapers will not be admitted to take part in the competition. As well as works with adult content.
Not allowed works with blood, violence and political topics. We expect to see nice renders of weapons without bloody scenes (concepts and Sci-fi as well as real ones).
The work can be updated during the competition. The only condition - you can not change the idea of the work, or modify it drastically. Only reasonable changes allowed.
You can correct the description and the list of tools after the work was submitted - just contact us.
After your work is published on the competition, you are free to share your work on other websites and social networks.
You can see previous competitions here and "Hall of fame" here.
After sending the work via the contact form you will receive within one business day a confirmation letter with a link to a page in the competition gallery. If you don't receive the letter, please contact us.
Within one week after the competition ends the jury will determine the winners and we will publish the results. We will estimate the idea of your work, visual component, originality, atmosphere and total amount of the work done.
Waiting eagerly for your work!
Eduard Danilov
Owner of Exlevel and GrowFX main developerRalph Huchtemann
Owner of RebusFarm GmbHYurii Lebediev
Technical Artist and bloggerTom Grimes
Marketing Specialist, Corona RendererArseniy Korablev
3D Artist, creator and ownerJonathan Holmes
Quixel Community ManagerKenny Zou
GM of Fox RenderfarmKirill Tokarev
Editor in Chief of 80.lvRoman Tsapik
Editor in Chief Render.ruMark Doeden
Co-founder, MarmosetZacharias Reinhardt
Founder and Lead Instructor at CGBoost.comMaciej Ptaszynski
Staff Visualization Specialist at TeslaJeremie Noguer
Allegorithmic Product ManagerDeuce Bennett
Customer Service Team Lead / Beta Development Team Lead at LightWave3DDaniel Wade
Industry Manager, ArtStationRémi Arquier
Rizom-Lab owner and RizomUV Main developerDominik Capodieci
One of the founders of VR-PluginVinicius Ribeiro
Texture Artist at Textures.com3DModels team
Lead 3D artists1-year V-Ray license
One year of Substance Indie (includes access to the latest releases of all Substance software)
1 years of Corona FairSaas + 3 Nodes license
License of KeyShot HD
6-months Megascans 'Personal' 8K subscription
Marvelous Designer 7 Personal perpetual license
$200 Gift Card to Marmoset Shop
Redshift License
LightWave full suite
License of TopoGun
GrowFX (Individual License)
Forest Pack + RailClone Bundle 3 year subscription ($633 worth)
One year subscription with 1000 credits per month for textures.com ($179 value)
600 RenderPoints for RebusFarm
Ultra Studio Bundle from Videocopilot
Single license of Pulldownit Pro
License of PolyBrush and Teya Conceptor
Annual subscription of VR-Plugin Professional for Autodesk Maya (including access to the latest beta)
US$500 render credits from Fox Renderfarm
RizomUV Virtual Spaces perpetual license
License of World Creator Professional license
One year of Substance Indie (includes access to the latest releases of all Substance software)
6 month of free Corona FairSaaS 1WS + 3 Nodes license
6-months Megascans 'Personal' 8K subscription
Marvelous Designer 7 One-year personal perpetual subscription license
$100 Gift Card to Marmoset Shop
Redshift License
LightWave 2019 license
License of TopoGun
GrowFX (Individual License)
Gun 3d models from Hum3D
Forest Pack or RailClone Bundle 3 year subscription ($352 worth)
Credit pack with 2500 credits for textures.com ($110 value)
400 RenderPoints for RebusFarm
Motion Design Bundle from Videocopilot
MadCar and Citytraffic
Weapons 3d models from Hum3D
Single license of Pulldownit Pro
License of PolyBrush and Teya Conceptor
Annual subscription of VR-Plugin Professional for Autodesk Maya (including access to the latest beta)
US$300 render credits from Fox Renderfarm
RizomUV Virtual Spaces perpetual license
License of World Creator Professional license
One year of Substance Indie (includes access to the latest releases of all Substance software)
3 months of free Corona FairSaaS 1WS + 3 Nodes license
6-months Megascans 'Personal' 8K subscription
Marvelous Designer 7 One-year personal perpetual subscription license
$50 Gift Card to Marmoset Shop
Redshift License
LightWave 2019 license
License of TopoGun
GrowFX (Individual License)
Forest Pack or RailClone Bundle 1 year subscription ($242 worth)
Credit pack with 1000 credits for textures.com ($59 value)
200 RenderPoints for RebusFarm
3D Light Bundle from Videocopilot
License of PolyBrush and Teya Conceptor
Annual subscription of VR-Plugin Professional for Autodesk Maya (including access to the latest beta)
US$200 render credits from Fox Renderfarm
RizomUV Virtual Spaces perpetual license
License of World Creator Professional license
The most high detailed and unusual weapon will get a version of Teya Conceptor.
Best work rendered in Toolbag will get $50 to Marmoset Shop. Winner will be chosen by the Marmoset Team.
$200 for the Fox Renderfarm team choice.
Exlevel team offers GrowFx license for the best environment in the work. It may be the natural environment in general, such as relief terrain, water, solar lighting, fog, etc.
Thinkinetic would like to interview any winner which have used Pulldownit software for his project.
If the winning work is made in KeyShot (regardless of the place), the author's license will be upgraded up to KeyShot Pro.
Best render made with Corona will get special prize: 3 month FairSaas license (1 WS + 3 Nodes).
All participants will get free 2 months trial of ArtStation PRO.
100 RenderPoints for the RebusFarm team choice.