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Hello everyone, It’s high time to sum up our car render challenge. 182 artists took part in this competition; there was a bunch of awesome works, a lot of well known names and night modeling. The contest came out really creative.
As always, the burden of choice fell on the shoulders of the jury. It was difficult for them as never before to come to a decision. Each work carries a lot of time and effort, so it was very painful to realize that there are only three prizes:)
We are deeply grateful to everyone who supported our participants.
Well, let’s go!
Amazing work with huge amount of modeling work. The author used 3ds max, V-ray and Photoshop. You can see his WIP on the forum.
Currently I am a freelancer for different advertising companies. The companies that represents me are “Mushroom company” in Spain, “Lamanufacture Paris” in France and “Photographersm Ilano ” in Italy.
In my spare time, I like to portray everything related to motor world. Modeling, texturing and illuminating is basically what I do. I like to challenge myself and carry out from scratch and always looking for a special approach.
Honestly I’m not entirely sure how long it took me. This is because it was a recycled job from many months ago even before the contest. As soon as I knew about it, I went over my hard drive to recycle old models or items to reuse (wheels, tires, brake discs, textures). In this case I had a Mercedes Benz AMG half done barely detailed.
The second difficulty I found was to find the appropriate light. Decide what kind of light, it’s not just to set a ‘Vraylight’ and done, the lights tell us a story, providing hue and enhancing the “shaders”.
And of course hard work will be always rewarded.
Enormous amount of work, a lot of little details done well and render looks great. The author used 3ds max, Corona, Zbrush and Photoshop.
1) Do something that you would be proud of!
2) Spend enough time to find a perfect composition of the shot! It has to be well balanced and point to the main subject of the story. It’s so sad to see beautifully modeled and textured scenes, that fall apart and ruin the whole impression because of the poor composition!
3) Before diving into technics, do the studies, watch beautiful photography and paintings! You can learn so much from them!
4) God is in details, so do your best on little details and foreground.
Good luck to all the participants! It is a pleasure to be a part of such talented community! Thank you, Humster3D!
All is 3D, even terrain. Amazing mood, concept and result. The author used 3ds max, Vray, Nuke, Fume fx, Marvelous designer, PS, Mari and Speedtree. You can see more images from the WIP on the forum.
But I think the main difficulty was a car for itself. I knew from the beginning which car I will model but because of its inelegant nature I had huge problem to find a proper composition at frame. I still think it’s far from perfection but I might learn something with this one. Although a lot of texturing and shading I really like this part of the project.
We all know that rendering is time consuming so don’t be afraid of making some tweaks in compositing where you can get same result much faster. I always try to render some additional passes to experiment in postproduction. You never know what’s gonna happen.
We congratulate our winners and will get in contact with them very soon to hand over the prizes and take the information which is necessary for the publication in the magazine.
Desert Runner by Radu Teodorescu.
For its nice atmosphere and lighting, awesome design job, and crazy attention to detail both in modelling and texturing. You can see his WIP on the forum.
Misty Morning by Dusan Kovic – for the best environment.
Cobra by Grigorii Kliver.
Very good use of HDR Ligh Studio and perfect setup. You can see his WIP on the forum.
McFly by Vyacheslav Stadnyk.
In addition, we’d like to point out the works of other participants, which we can’t just ignore and slide round. They are arranged in random order; therefore don’t think that it’s a kind of top or anything like that.
BMW M3 F80 (GTS replica) | Full-CG Circuit by Onur Dursun.
Monaco by Maciej Ptaszynski.
Different opinions by Shatohin Evgeniy. You can see his WIP on Behance.
Lancia 037 by Marcos Tonda. You can see his WIP on the forum.
Justicialista Sport by Adrián Scolari. You can see his WIP on the forum.
Post Apocalyptic Zombie Hunter by Humam Munir.
A Time Not Forgotten by Mike Heath.
Jeep Rubicon 10th Anniversary by Alex Koryshev. You can see his WIP on the forum.
Mr Benz and The Bulking Shape by Bartosz Domiczek
Renault Alpine 1971 Rally Acropolis by Antoni Dendrou.
Evil Machine by Chamishka Gamage
Each participant is a talented 3D artist. We have nothing to say but “guys, you are awesome”.
Special thanks to the sponsors who support our event and help 3D artists to create their masterpieces. Each of them is the best in their field. You can always count on their quality service, and so we are happy to recommend you their products.
For those who like statistics:
Enjoy, comment, post…
And have a nice render!
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