First of all, I would like to congratulate the three winners in this competition “Most Legendary Car” especially to Ernest Kośka – First place winner. I know that this guy has a keen eye in details.
Hello everybody! Zernan Suarez is my name from Philippines. A Civil Engineering Graduate and my education isn’t connected with computer graphics at all, but somehow I became interested in CG. From the beginning of exposure of my personal work online and use always named “zdesign” as my username in most of online organization, from then they call me “z”. To tell you frankly guys, I’m afraid to post an entry in this competition and I think I’m the only person here use Sketchup for modeling and Vray for skp :). I never use 3dmax or any other related 3d model software other than Sketchup. I’ve been doing 3D graphics for over 6 years which is I always use in my current job as 3d artist Visualizer in Dubai UAE. Anyway thanks to Humster3D team to allow me to write “making of” my tin scrap toy. You can also find more about me by visiting my blogs: with tutorials http://zdesigninfo.blogspot.ae/ and visual http://zdesignviz.blogspot.ae/.
Ok Let’s start what I’ve got . . .
First, I began to collect the best possible reference and info, images, materials, etc. about legendary car based on my life style and story from childhood… it says, “I didn’t try any of the advanced technology toy like remote control cars… so I decided to make my own style of toy car made of scrap tin can, bottle cap, electrical plastic wire, tie wire, long bolt with nut and rubber, etc.”
The most exciting part of the 3d model is to show it into pieces with detailed caption and some information. My basic tools and plugin that I use in modeling: Follow me tools, Offset push and pull, Intersect and trim, Round corners and bevel edges, Artisan and shape bender.
Grass Vrmesh and free model from 3dwarehouse gallery.
I use always Clay render using override material for checking of sun lighting and drop shadow softness, and also after you can save the IR and LC to load and use it for final renderings (save parsing time).
In this simple tutorial showing that the exploded material are on top of the exploded model projected on the center part, just 1 click on the paint dropper, then 2 and 3.
Entire 3d model scene layout with texture and sun shadow setting.
I think this is the tricky part in all Vray material by adding reflection, balancing parameters, add some filters in the material. In this simple tutorial, I want to show you how to separate some parts of non reflective material using dirt map.
From default setting I adjust only the sun size 1 to 5 to make shadow not too much sharp.
From default setting I adjust only DMC sampler, Output, IRR and LC.
Final image resolution is 3000 × 1949 pixels. My computer is very slow and it took me about 9 hours to render the scenario.
Post processing was performed only in Photoshop with too much trial and error masking and layering.
Here’s my collection of crop image to highlights the scene and add more drama.
Here’s my individual layer and masking of different texture.
Adjusted brightness and contrast base on my preferences.
My tin scrap toy ENTRY.
Thank you very much.