Blog >


3D modeling of mobile phones – some tips and tricks

July 15th, 2014
3D modeling of mobile phones - some tips and tricks

Hello everybody! We continue sharing with you the experience of creating 3D models that you can see in our store and today we’d like to talk about the refinements and even tell you the secrets of mobile phones modeling. Despite the apparent simplicity there are some pitfalls and interesting moments. read more »

How we made a baseball stadium 3D model

July 7th, 2014
How we made a Coors Field ballpark stadium 3D model

Hello everyone! We’ve got a great idea to share with you monthly the process of modeling of an item from our shop. Today we’d like to tell you about the low poly 3D model of Coors Field ballpark. Yes, the same one that is located in Denver, Colorado; the home field of the Colorado Rockies. You’ve heard about them, haven’t you?:) read more »

How to smooth 3D models properly

May 28th, 2014
How to smooth 3D models properly

Today I’d like to tell you about a special trick, that helps design a beautiful model with a low amount of polygons but, nevertheless, identical to its high-polygonal analogues. We will take up the normals of the polygon edges (do not confuse with normal mapping:)) read more »

Tutorial on creating a 3D model of Lancia Rally 037 in 3ds Max (Part 7).

May 19th, 2014
Tutorial on creating a 3D model of Lancia Rally 037

Hello everyone! Finally, we can continue our lesson. Now the time has come when I’ve already clarified all theoretical subtleties and at this stage we have a lot of routine work ahead. We’ve promised you that we wouldn’t miss a single moment in this tutorial. Therefore, while going in for routine manipulations, sometimes I can repeat myself. Nevertheless, you shouldn’t take this information for “I’ve seen it in the previous episode”. The constant repetition is the mother of learning. Think of it as a kata. With the help of monotonous katas an apprentice turns into a sensei. So let’s achieve a black belt in 3D modeling! read more »

The secrets of Marvelous Designer 3. Why MD3 hangs and fails to use 100% of processor core

May 8th, 2014
The secrets of Marvelous Designer 3

In this article I’m going to share with you my observations (somebody will take them for advice, other people is going to open a new world), which may help you simulate clothes in Marvelous Designer 3 (MD3) more efficiently. read more »

How CG-cartoons are made?

May 5th, 2014
Modeling and rendering

Many of you, probably, have already seen the cartoon Fortress, which has created by talented CG-animator Dmitry Fedotov. By this time the video has been viewed more than 1.488.000 times and won the Audience Award at the Animated Film Festival 2013 organized by TV-channel “2×2”. The author created this two minute video himself entirely on his home computer and even made a little “making of”, which we are publishing here with his permission. read more »

Car 3D Modeling Tutorial 3DS MAX Part 6

February 3rd, 2014
Car 3D Modeling Tutorial 3DS MAX

Hello. Today we will continue drawing Lancia Rally in 3ds Max. In the previous lesson we were working at the detailed elaboration of the front part of our car. Today we won’t touch it, because we are going to work out in detail the rest of the body. Down with long introductions! Let’s get to work. read more »

Car 3D modelling tutorial (part 5)

December 26th, 2013
Car 3D modelling tutorial

Merry Christmas everybody! After a short break we are again with you! During our absence we were reflecting on how to make this world a better place and the first thing we would like to begin with making the world better is presenting you a BFG. read more »