Car Render Challenge 2016

Winners Announced!

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It's time for the third annual Hum3D competition for the best car render. It is the largest awards event for the car 3d modeling and visualization industry. The competition, held in partnership with leading companies and 3d software manufacturers. Participation in the contest is open to all comers, whose works comply with the rules.

There are no limits for creativity: you can choose any automobile you like whether it is racing or imaginary vehicle. The winning entries will be published in magazines and get maximum attention from the community. Also, any participant can win additional prizes. We're waiting for your works from September 13 to November 29.

Good luck and happy rendering!

Places for WIP:

We receive your works from September 13 to November 29 (inclusive). Submissions end at 16:00 (GMT).
For your convenience we have set the timer on the page, but don't forget to update it.

The competition has one general category.

General rules:

  • Create a car 3D model, add 3D environment. Then create a beautiful 3D rendering of it (or them). Think creative.

  • Environment should be made in 3D; we permit the use of HDRi for sky and some parts of landscape.

  • The work must not have been previously published anywhere, neither online or offline (including models with ready-made textures or easily recognizable scenes).

  • To win the competition the quality and idea of the work are important. You need to think about the story behind the image. Make sure everything supports your message - composition, lighting, colors etc. Make a greater emotional impact.

  • You can submit only one work. You may attach additional scenes and angles of the render to your WIPs and send us a link to them - we will put it on the work description page.

  • Please, provide your work with a short story.

  • Attach one wireframe or clay render at your choice to your work - we will place it below your work.

Demands for your render:

  • The render should be at least 1000 pixels wide if the work is horizontal. Vertical ones may have any proportions.

  • Render size should not exceed 2 mb.

  • Add the link to the competition in one of the image corners on your own (so that you can control the quality of the saved work).

  • Renders with solid background (one color: black, white etc, test renders, screenshots) and models laid on wallpapers will not be admitted to take part in the competition.

Other possibilities

  • The work can be updated during the competition if the author noticed a mistake or made use of community advice. The only condition - you can not change the idea of the work, or modify it drastically. Only reasonable changes allowed.

  • You can correct the description and the list of tools after the work was submitted - just contact us.

  • After your work is published on the competition page, you are free to share your work on other websites.

  • You can start your making-of on any forum; just send us a link when submitting your work.

After sending the work via the contact form you will receive within one business day a confirmation letter with a link to a page in the competition gallery. If you don't receive the letter, please contact us.

Within one week after the competition ends the jury will determine the winners and we will publish the results.

We will estimate the idea of your work, visual component, atmosphere and total amount of the work done.

Waiting eagerly for your work!

Steve Holmes

Steve Holmes

Editor of 3D Artist magazine
Ian Dean

Ian Dean

Editor, 3D World magazine
Marco Traverso

Marco Traverso

CarBodyDesign Founder and Director / Freelance Designer
Eduard Danilov

Eduard Danilov

Owner of Exlevel and GrowFX main developer
Tom Grimes

Tom Grimes

Marketing Specialist, Corona Renderer
Jim Thacker

Jim Thacker

Editor, CG Channel
Arseniy Korablev

Arseniy Korablev

3D Artist, creator and owner
of PolyBrush
Jeremie Noguer

Jeremie Noguer

Allegorithmic Product Manager
Gleb Alexandrov

Gleb Alexandrov

The founder of the Creative Shrimp website
Yurii Lebediev

Yurii Lebediev

CG Supervisor and popular 3D blogger
Ronen Bekerman

Ronen Bekerman

Founder & Editor ArchVIZ Blog, co-founder of The Craft
Rosu Alexandru

Rosu Alexandru

3D Artist, Creator and Co-founder of RED School of Graphics and Design
Alexey Duk

Alexey Duk

Technical Director, iCube R&D Group
Jonathan Holmes

Jonathan Holmes

Quixel Community Manager
Michael Bitsakis

Michael Bitsakis

Lead 3D Artist, Render Expert at Instant Light PBR Renderer
Hum3D team

Hum3D team

Lead 3D artists

The First placeThe First place

The Second placeThe Second place

The Third placeThe Third place

But that's not all


Best work done with Lumiscaphe render will get special prize - a one year Patchwork3D license.


If the winning work is made in KeyShot (regardless of the place), the author's license will be upgraded up to KeyShot Pro.

Exlevel Team Choice:

Exlevel team offers GrowFx license for the best environment and they want to see some plants in your work. Good incentive to pay attention not only to a car.

Corona Team Choice:

Best render made with Corona will get special prize: 6 month FairSaas license (1 WS + 3 Nodes) plus some Corona swag.

Quixel Team Choice:

The best work done with Quixel SUITE will get special prize - Quixel SUIT license.

Special RebusFarm Prize:

"Best Oldtimer" will get 300 Renderpoints.


Most creative work will get a version of PolyBrush.

Get Free Patchwork3D:

Contact Lumiscaphe team at this email with your name and email address and receive a free version of Patchwork3D to use during the challenge.

Plugins from iCube R&D Group:

You can get any plugin during the competition. Please contact us for the instractions.

Recent Comments

Really great, super well done. I love it. Congrats!

From Pepa Cometa on Final Takeoff

Very cool! Love it!

From Maureen on To boldly go where no man has gone before

Someday I wanna do the same thing for my project car of my own

From Collin on Brian’s first car from the movie Fast and the Furious. Mitsubishi Eclipse