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Description
Rules
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Fifth annual Hum3D competition for the best Car render. It’s the largest awards event for the car 3d modeling and visualization industry.

Everything is as usual: you have to create a car 3d model, put it into 3D environment and make a beautiful render. There are no limits for your creative ideas: you can choose any automobile you like whether it is racing or imaginary vehicle. We invite all 3D artists to participate.

Don’t forget to read the rules of the contest.

The contest is supported by the best companies of the 3D world, and so the prizes for the first places look amazing. Also, everyone has an opportunity to receive an additional prizes.

We’re waiting for your works from September 18 to December 04.

Good luck and happy rendering!

Start a WIP:
Forum It can be any other forum.
Just send us a link to your WIP.

Share your art and chat with other artists - we are sure that creative and friendly atmosphere of the competition will help the growth of each participant. See previous challenges >

We receive your works from September 18 to December 4 (inclusive). Submissions end at 15:00 (GMT). For your convenience we have set the timer on the page, but don't forget to update it. The competition has one general category.

General rules:

  • 1)

    Create a car 3D model, add 3D environment. Then create a beautiful 3D rendering of it (or them). Think creative.

  • 2)

    Environment should be made in 3D; we permit the use of HDRi for sky and some parts of landscape.

  • 3)

    The work must not have been previously published anywhere, neither online or offline (including models with ready-made textures or easily recognizable scenes).

  • 4)

    To win the competition the quality and idea of the work are important. You need to think about the story behind the image. Make sure everything supports your message - composition, lighting, colors etc. Make a greater emotional impact.

  • 5)

    You can submit only one work.

  • 6)

    You are free to make WIP on any website, including our forum, either before or after you submit the work and we publish link to it in the gallery.

  • 7)

    Please, provide your work with a short story.

  • 8)

    Add the link to the competition or name of the competition in one of the image corners on your own (so that you can control the quality of the saved work).

  • 9)

    Attach one wireframe or clay render at your choice to your work - we will place it below your work.

Demands for your render:

  • 1)

    The render should be at least 1000 pixels wide if the work is horizontal.

  • 2)

    Render size should not exceed 2 mb.

  • 3)

    Work can be in any style you like (low-poly, cartoon, futuristic etc), with using post production.

  • 4)

    Renders with solid background (one color: black, white etc, test renders, screenshots) and models laid on wallpapers will not be admitted to take part in the competition. As well as works with adult content.

Other possibilities

  • 1)

    The work can be updated during the competition if the author noticed a mistake or made use of community advice. The only condition - you can not change the idea of the work, or modify it drastically. Only reasonable changes allowed.

  • 2)

    You can correct the description and the list of tools after the work was submitted - just contact us.

  • 3)

    After your work is published on the competition page, you are free to share your work on other websites.

  • 4)

    You can see previous competitions here and "Hall of fame" here.

After sending the work via the contact form you will receive within one business day a confirmation letter with a link to a page in the competition gallery. If you don't receive the letter, please contact us.

Within one week after the competition ends the jury will determine the winners and we will publish the results. We will estimate the idea of your work, visual component, atmosphere and total amount of the work done.

Waiting eagerly for your work!

Ralph Huchtemann

Ralph Huchtemann

Owner of RebusFarm GmbH
Eduard Danilov

Eduard Danilov

Owner of Exlevel and GrowFX main developer
Tom Grimes

Tom Grimes

Marketing Specialist, Corona Renderer
Jim Thacker

Jim Thacker

Editor, CG Channel
Pierre Maheut

Pierre Maheut

Product Manager for Industrial Design & Architecture at Allegorithmic
Yurii Lebediev

Yurii Lebediev

CG Supervisor and popular 3D blogger
Carrie Mok

Carrie Mok

Editor of 3D Artist magazine
Alexey Duk

Alexey Duk

Technical Director, iCube R&D Group
Rémi Arquier

Rémi Arquier

Rizom-Lab owner and RizomUV Main developer
Jonathan Holmes

Jonathan Holmes

Quixel Community Manager
Jan Tomanek

Jan Tomanek

Owner of AAA Studio, movie director producer and director
Arseniy Korablev

Arseniy Korablev

3D Artist, creator and owner
of PolyBrush
Guilherme Henrique

Guilherme Henrique

Art director at textures.com
Ebrahim Umar-Khitab

Ebrahim Umar-Khitab

Marketing manager Quixel
Daniel Wade

Daniel Wade

Industry Manager, ArtStation
Nicolas Burtnyk

Nicolas Burtnyk

Co-founder RedShift
Fernando Tella

Fernando Tella

Maxwell Render Quality & Support Product Specialist
Roman Tsapik

Roman Tsapik

Editor in Chief Render.ru
Mark Doeden

Mark Doeden

Co-founder, Marmoset
Dominik Capodieci

Dominik Capodieci

One of the founders of VR-Plugin
Panagiotis Zompolas

Panagiotis Zompolas

CTO and co-founder of Redshift Rendering Technologies
Zacharias Reinhardt

Zacharias Reinhardt

3D Artist and Certified Blender Trainer
Calvin Bacon

Calvin Bacon

Product Specialist at InstaLOD
Marco Traverso

Marco Traverso

CarBodyDesign Founder and Director / Freelance Designer
Stephanie Schenck

Stephanie Schenck

Artistic and Technical at Nevercenter
Deuce Bennett

Deuce Bennett

Customer Service Team Lead / Beta Development Team Lead at LightWave3D
Daniel Yarmak

Daniel Yarmak

3DCoat Product Manager
Maciej Ptaszynski

Maciej Ptaszynski

Staff Visualization Specialist at Tesla
Hum3D team

Hum3D team

Lead 3D artists

The First placeThe First place

The Second placeThe Second place

The Third placeThe Third place

But that's not all

Autodesk:

The Autodesk team will award a 1 year subscription to the Autodesk M&E Collection (3ds Max, Maya, Arnold, and more) plus a feature story on AREA to our favorite render using 3ds Max or Maya.

Redshift:

Special prize the best lighting. The author will get Redshift License.

PolyBrush:

The most unusual design of a car will get a version of PolyBrush.

Textures.com:

Special prize for the best use of materials is one year subscription with 1000 credits per month.

Marmoset Team Choice:

Best car rendered in Toolbag 3 will get $100 to Marmoset Shop. Winner will be chosen by the Marmoset Team.

Rizom-lab:

The most impressive UV sheet will get perpetual license of RizomUV VS.

LightWave3D:

Best work made with LightWave3D will get full license or upgrades to a new version.

KeyShot:

If the winning work is made in KeyShot (regardless of the place), the author's license will be upgraded up to KeyShot Pro.

Corona Team Choice:

Best render made with Corona will get special prize: 3 month FairSaas license (1 WS + 3 Nodes).

Artstation:

All participants wii get free 2 months trial of ArtStation PRO.

RebusFarm:

100 RenderPoints for the RebusFarm team choice.

InstaLOD:

Most detailed model will get license of the InstaLOD.

Allegorithmic:

Substance License for the best work made with using Substance.

Nevercenter:

Best entry that uses Silo in the creation process will get the Nevercenter Creative Suite: Silo 2.x Professional, CameraBag 3.x Pro, and Pixelmash 1.x.