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Seventh annual Hum3D competition for the best Car render. It’s the largest awards event for the car 3d modeling and visualization industry.

What you need to do: create a car 3d model, put it into 3D environment and make a beautiful render. There are no limits for your creative ideas: you can choose any automobile you like whether it is racing or imaginary vehicle. We invite all 3D artists to participate.

Don’t forget to read the rules of the contest.

We will pay attention to the visual component of your works, but this is not all that you need to win. The idea of the work is also very important for jury, as well as its presentation, complicacy (both of the model and of the scene) and quality of performance.

The contest is supported by the best companies of the 3D world, and so the prizes for the first places look amazing. Also, everyone has an opportunity to receive an additional prizes. Read conditions at the bottom of the page.

We’re waiting for your works from September 16 to December 08.

Good luck and happy rendering!

Start a WIP:
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Share 3D artworks, workflows.

Share your art and chat with other artists - we are sure that creative and friendly atmosphere of the competition will help the growth of each participant. See previous challenges >

We receive your works from September 16 to December 8 (inclusive). Submissions end at 15:00 (GMT). For your convenience we have set the timer on the page, but don't forget to update it. The competition has one general category.

General rules:

  • 1)

    Create a car 3D model, add 3D environment (you can create more than one car in the scene), textures. Then create a beautiful 3D rendering of it (or them). Think creative. We will accept also pickups, vans and small trucks. Tanks, huge trucks, buses, motorcycles as "main character" are not accepted.

  • 2)

    Your entry must be a 3d rendered image. Environment should be made in 3D; we permit the use of HDRi for sky. No texture/polycount limit.

  • 3)

    Renders with solid background (one color: black, white etc), test renders, not completed pixelated renders, screenshots and models laid on wallpapers or on photos will not be admitted to take part in the competition. As well as works with adult content: not allowed works with blood, violence, erotic and political topics.

  • 4)

    The work must not have been previously published anywhere, neither online or offline. It must be original art created by you specifically for the challenge (no existing projects, stock models or concepts made by other artists).

  • 5)

    You have to submit a link to the "Work in process" to prove the authorship. Please show in the WIP main steps of car 3d modeling or render of un-smoothed car model. You are free to make WIP on any CG website: ArtStation, CgSociety, Polycount, Behance etc (please don't use temporary storages, such as Dropbox, Google Drive etc and social networks, such as Facebook, Instagram etc). Works without WIP will not be accepted.

  • 6)

    You can submit only one work.

  • 7)

    To win the competition the quality and idea of the work are important. You need to think about the story behind the image. Make sure everything supports your message - composition, lighting, colors etc. Make a greater emotional impact.

  • 8)

    Please, provide your work with a short story, describe the image.

  • 9)

    Add the link to the competition or name of the competition in one of the image corners.

  • 9)

    Attach one wireframe or clay render at your choice to your work - we will place it below your work.

Demands for your render:

  • 1)

    The render should be at least 1500 pixels wide if the work is horizontal.

  • 2)

    Render size should not exceed 2 mb and should be in .jpg format.

  • 3)

    Work can be in any style you like (low-poly, cartoon, futuristic etc), with using post production.

Other possibilities

  • 1)

    The work can be updated during the competition. The only condition - you can not change the idea of the work, or modify it drastically. Only reasonable changes allowed.

  • 2)

    You can correct the description and the list of tools after the work was submitted - just contact us.

  • 3)

    After your work is published on the competition page, you are free to share your work on other websites and social networks.

  • 4)

    You can see previous competitions here and "Hall of fame" here.

After sending the work via the contact form you will receive within one business day a confirmation letter with a link to a page in the competition gallery. If you don't receive the letter, please contact us.

Within one week after the competition ends the jury will determine the winners and we will publish the results. We will estimate the idea of your work, visual component, atmosphere and total amount of the work done.

Waiting eagerly for your work!

Jim Thacker

Jim Thacker

Editor, CG Channel
Fabio Allamandri

Fabio Allamandri

Founder & Admin at Treddi.com. The first Italian community about CG
Alessandro Maniscalco

Alessandro Maniscalco

Co-Founder of C4Dzone.com and 3D Generalist
Andrew Averkin

Andrew Averkin

3d Environment Artist, Co-founder of Digital Hunky, Founder of Utopia Syndrome
Kirill Tokarev

Kirill Tokarev

Editor in Chief of 80.lv
Gleb Alexandrov

Gleb Alexandrov

The founder of the Creative Shrimp website
Ian Failes

Ian Failes

Editor, beforesandafters.com
Zacharias Reinhardt

Zacharias Reinhardt

3D Artist and Certified Blender Trainer
Maciej Ptaszynski

Maciej Ptaszynski

Staff Visualization Specialist at Tesla
Jacob Norris

Jacob Norris

Owner at PurePolygons / Lead Environment Artist at NVIDIA
Arseniy Korablev

Arseniy Korablev

3D Artist, creator and owner
of Teya Conceptor
Guilherme Henrique

Guilherme Henrique

Art director at textures.com
Roman Tsapik

Roman Tsapik

Editor in Chief Render.ru
Jonas Ronnegard

Jonas Ronnegard

Founder, JROTools.com
Eduard Danilov

Eduard Danilov

Owner of Exlevel and GrowFX main developer
Tom Grimes

Tom Grimes

Marketing Specialist, Corona Renderer
Pierre Maheut

Pierre Maheut

Product Manager for Industrial Design & Architecture at Substance
Yurii Lebediev

Yurii Lebediev

CG Supervisor and popular 3D blogger
Ralph Huchtemann

Ralph Huchtemann

Owner of RebusFarm GmbH
Jonathan Holmes

Jonathan Holmes

Quixel Community Manager
Mark Doeden

Mark Doeden

Co-founder, Marmoset
Kenny Zou

Kenny Zou

Co-Founder of Fox Renderfarm
Marco Traverso

Marco Traverso

CarBodyDesign Founder and Director / Freelance Designer
Maverick team

Maverick team

Calvin Bacon

Calvin Bacon

Product Specialist at InstaLOD
Stephanie Schenck

Stephanie Schenck

Artistic and Technical at Nevercenter
Hum3D team

Hum3D team

Lead 3D artists

The First placeThe First place

The Second placeThe Second place

The Third placeThe Third place

Additional Prizes and Achievements

Works created in OctaneRender:

Author of the best render that made with using OctaneRender will get 3-year OctaneRender Enterprise All Access Upgrade + 1000 RNDR (Render Tokens).

The Best Sports car:

$200 for Fox Renderfarm for the best render with sports car. Winner will be chosen by the Fox Renderfarm.

Works created with Silo:

Best entry that uses Silo in the creation process will get the Nevercenter Creative Suite: Silo 2.x Professional, CameraBag 2020 Pro, and Pixelmash 2020.

Works created in Corona:

Author of the best render that made with using Corona will get a special prize: 3 month FairSaas license (1 WS + 3 Nodes).

Works created in Marmoset:

The fine folks at Marmoset (makers of Toolbag and Hexels) will pick one winner who best displays their Hum3D entry in Marmoset Toolbag (still renders and/or Marmoset Viewer file). The well deserved winner will get $50 Marmoset Shop Gift Card!

Best use of materials:

Special prize for the best use of materials is a one year subscription with 1000 credits / month on textures.com.

Works created in V-Ray:

The best work that made with using V-Ray will get 100 Chaos Cloud credits for Chaos Cloud rendering service and a 1-year license for VRscans material library.

The Most Detailed model:

Most detailed model will get the license of InstaLOD (award winning software used by the biggest players in 3D to automate their workflows).

RebusFarm team choice:

100 RenderPoints for the work chosen by RebusFarm team.

Works created in MaverickRender:

The author of the best image made with Maverick will have an annual Studio license. You can use Maverick Gradient lights that are ideal for lighting cars.

Best Environment:

Exlevel team offers GrowFX license for the best environment. Use of plants is encouraged, but not necessary, the main thing is to achieve a very realistic environment.

Most Unusual Design:

The most unusual design of a car will get a version of Teya Conceptor.

Best use of Marvelous Designer:

Best entry that uses Marvelous Designer in the creation process will get personal annual license.

Works created in 3D-Coat:

Author of the best work made with using 3D-Coat will get a professional license.