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Description
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Eighth annual Hum3D competition for the best Car render. It’s the largest awards event for the car 3d modeling and visualization industry.

What you need to do: create a car 3d model, put it into 3D environment and make a beautiful render. There are no limits for your creative ideas: you can choose any automobile you like whether it is racing or imaginary vehicle. We invite all 3D artists to participate.

Don’t forget to read the rules of the contest.

We will pay attention to the visual component of your works, but this is not all that you need to win. The idea of the work is also very important for jury, as well as its presentation, complicacy (both of the model and of the scene) and quality of performance.

The contest is supported by the best companies of the 3D world, and so the prizes for the first places look amazing. Also, everyone has an opportunity to receive an additional prizes. Read conditions at the bottom of the page.

We’re waiting for your works from September 15 to December 08.

Good luck and happy rendering!

Where to begin:
Start a WIP on any CG related website you like. hashtag Share your WIP images and art with #hum3d on Artstation and social networks. We will like and repost all works.

Share your art and chat with other artists - we are sure that creative and friendly atmosphere of the competition will help the growth of each participant. See previous challenges >

We receive your works from September 15 to December 8 (inclusive). Submissions end at 15:00 (GMT). For your convenience we have set the timer on the page, but don't forget to update it. The competition has one general category.

General rules:

  • 1)

    Create a car 3D model, add 3D environment and textures (you can create more than one car in the scene). Then create a beautiful 3D rendering of it (or them). Think creative. We will accept also pickups, vans and small trucks. Military tanks/fighting vehicles, large trucks (semi-trucks), buses, motorcycles as "main character" are not accepted.

  • 2)

    Your entry must be a 3d rendered image. Environment should be made in 3D; we permit the use of HDRi for sky and some small parts of landscape. No texture/polycount limit.

  • 3)

    Renders with one color background (black, white etc), test renders, not completed pixelated and low quality renders, screenshots and models laid on wallpapers or on photos will not be admitted to take part in the competition. As well as works with adult content: not allowed works with blood, violence, erotic and political topics.

  • 4)

    Using of third-party assets such as vegetation, street elements is allowed. Car models should be made by you.

  • 5)

    Enhancing your rendering in post is allowed – That includes things like color adjustments, compositing render layers/passes, and adding effects like smoke, fire, particles, etc. Adding photographic elements (like cut out characters or vegetation) or doing paintovers or photobashing is not allowed.

  • 6)

    The work must not have been previously published anywhere, neither online or offline. It must be original art created by you specifically for the challenge (no existing projects, stock models or concepts made by other artists).

  • 7)

    You have to submit a link to the "Work in process" to prove the authorship. You are free to make WIP on any CG website: ArtStation, CgSociety, Polycount, Behance etc (please don't use temporary storages, such as Dropbox, Google Drive etc and social networks, such as Facebook, Instagram etc). Works without WIP will not be accepted.

  • 8)

    You can submit only one work: one final render and one clay/wire render of the scene.

  • 9)

    Please, provide your work with a short story, describe the image.

  • 11)

    Attach one wireframe or clay render of a full scene to your work.

  • 12)

    Add the name or URL of the competition in one of the image corners. You can add your name and title of the work as well. Emails, logos, phone numbers are not allowed.

Demands for your render:

  • 1)

    The render should be at least 1500 pixels wide if the work is horizontal.

  • 2)

    Render size should not exceed 2 mb and should be in .JPG format.

  • 3)

    Work can be in any style you like (low-poly, cartoon, futuristic etc), with using post production.

Other possibilities

  • 1)

    The work can be updated during the competition. The only condition - you can not change the idea of the work, or modify it drastically. Only reasonable changes allowed.

  • 2)

    You can correct the description and the list of tools after the work was submitted - just contact us.

  • 3)

    After your work is published on the competition page, you are free to share your work on other websites and social networks. Don't forget about the hashtag, so we could Like and share it too.

  • 4)

    You can see previous competitions here and "Hall of fame" here.

After sending the work via the contact form you will receive within one business day a confirmation letter with a link to a page in the competition gallery. If you don't receive the letter, please contact us.

Within one week after the competition ends the jury will determine the winners and we will publish the results. We will estimate the idea of your work, visual component, atmosphere and total amount of the work done.

Waiting eagerly for your work!

Atanas Tudzharov

Atanas Tudzharov

CG Specialist at Chaos
Tom Grimes

Tom Grimes

Marketing Specialist, Corona Renderer
Maciej Ptaszynski

Maciej Ptaszynski

Staff Visualization Specialist at Tesla
Kirill Tokarev

Kirill Tokarev

Editor in Chief of 80.lv
Jim Thacker

Jim Thacker

Editor, CG Channel
Fabio Allamandri

Fabio Allamandri

Founder & Admin at Treddi.com. The first Italian community about CG
Carlos Colorsponge

Carlos Colorsponge

Automotive CGI Artist
Andrew Averkin

Andrew Averkin

3d Environment Artist, Co-founder of Digital Hunky, Founder of Utopia Syndrome
Jacob Norris

Jacob Norris

Owner at PurePolygons / Lead Environment Artist at NVIDIA
Vadim Ignatiev

Vadim Ignatiev

Lighting/Level Artist at Wargaming.net
Den Brooks

Den Brooks

Visual Artist, owner at Denbrooks.com
Michal Horba

Michal Horba

3D artist at Evermotion
Emanuele Serra

Emanuele Serra

Motion Designer & 3D Artist, founder of 3DArt.it
Zacharias Reinhardt

Zacharias Reinhardt

Founder and Lead Instructor at CGBoost.com
Roman Tsapik

Roman Tsapik

Editor in Chief Render.ru
Ben Cheung

Ben Cheung

Vice President of Fox Renderfarm
Pierre Maheut

Pierre Maheut

Head of Strategic Initiatives & Partnerships, 3D & Immersive - Substance
Ralph Huchtemann

Ralph Huchtemann

Owner of RebusFarm GmbH
Alessandro Maniscalco

Alessandro Maniscalco

Co-Founder of C4Dzone.com and 3D Generalist
Yurii Lebediev

Yurii Lebediev

CG Supervisor and 3D blogger
Chad Ashley

Chad Ashley

Head of Product/Creative Director at Greyscalegorilla
Mark Doeden

Mark Doeden

Co-founder, Marmoset
Cirstyn BechYagher

Cirstyn Bech-Yagher

Technical artist/product manager at Rizom-Lab
Arseniy Korablev

Arseniy Korablev

3D Artist, creator and owner
of Teya conceptor
Eduard Danilov

Eduard Danilov

Owner of Exlevel and GrowFX main developer
Lynette Clee

Lynette Clee

Director of Business Development at The Gnomon Workshop
Philipp Staab

Philipp Staab

InstaLOD Community Manager
Stephanie Schenck

Stephanie Schenck

Artistic and Technical at Nevercenter
Jonas Ronnegard

Jonas Ronnegard

Founder, JROTools.com
Hum3D team

Hum3D team

Lead 3D artists

The First placeThe First place

The Second placeThe Second place

The Third placeThe Third place

Additional Prizes and Achievements

Works created in V-Ray:

The best work made with using V-Ray will get 100 Chaos Cloud credits. The award winner will be chosen by Chaos team.

Works created in OctaneRender:

Author of the best render made with using OctaneRender will get 1-year OctaneRender Enterprise All Access license + 1500 RNDR (Render Tokens).

Works created in Corona:

Author of the best render made with using Corona will get a special prize: 3 month FairSaas license (1 WS + 3 Nodes).

Works created in D5 Render:

The best work made with using D5 Render will get annual D5 Render Pro license.

Works created in Marmoset:

The best work made with using Marmoset Toolbag (still renders and/or Marmoset Viewer file) will get 12 Month Toolbag 4 Individual Subscription.

Best use of Marvelous Designer:

Best entry that uses Marvelous Designer in the creation process will get personal annual license.

Keyshot:

Winning entries made with using KeyShot will be upgraded to a KeyShot 10 Pro license.

The Most Detailed model:

Most detailed model of a car will get the license of InstaLOD (award winning software used by the biggest players in 3D to automate their workflows).

Most Detailed modeling:

The most detailed modeling of a scene will get a version of Teya Conceptor.

Nevercenter Team choice:

"Nevercenter Creative Suite" (latest versions of Silo & Milo, Pixelmash, and CameraBag Pro) for the work chosen by Nevercenter team.

Best Environment:

Exlevel team offers GrowFX license for the best environment. Use of plants is encouraged, but not necessary, the main thing is to achieve a very realistic environment.

RebusFarm team choice:

100 RenderPoints for the work chosen by RebusFarm team.

Fox Renderfarm team choice:

$200 for Fox Renderfarm for the best render of a car. Winner will be chosen by the Fox Renderfarm.

Gnomon team choice:

3-month subscription for the work chosen by Gnomon team.

Rizom-Lab team choice:

One year of RizomUV Perpetual for the work chosen by Rizom-Lab team.