- Author: Josh Wilkinson
- Tools: Modo, Quixel, Unreal 4
Hum3D team: The work was submitted in the last minutes. Our apologies for the delay with publishing and problems with timer.
I created this using the game design workflow and restrictions as they are most familiar to me. The car was modeled in modo, textured in Quixel's killer SUITE 2 and rendered in Unreal 4. It's ready to be animated and I can't wait to tinker around with that! Final model is just under 40K triangles with 4K maps. Also a special thanks to Elijah McNeal for the concept.
Thanks for checking it out!