- Author: Krzysztof Knefel
- Tools: Fusion 360, Blender, Marmoset Toolbag, Photoshop, Substance Painter
My own weapon design.
Pistol with fifteen additions.
Gun with three shot modes. Single shot, triple shot, continuous shot.
Short barrel, first step, increase range of the weapon.
Stopper for the stock.
3 Types of barrel, second step, for various applications. 1 Silencer, excellent for quiet fighting. 2 Cooled barrel best to create a short machine gun. 3 A heavy long barrel, increases the range and accuracy of the weapon, has a tip silencing the direction.
Two types of buttstock. 1 Heavy wooden buttstock with an additional storage for two 10 bullets magazines. 2 lightweight metal buttstock, extensible, makes the weapon more mobile.
Three sizes of magazine, 10 bullets, 20 bullets, 80 bullets.
Two types of handle. Wooden with horizontal grip. Metal with a vertical handle.
Stand, increases the precision of the shot in the positional fight.
Two types of sights. Small perfect for short and medium distances. The larger increases the precision of the shot at medium and long distances.
High poly mesh created in Fusion 360. Low poly mesh created in Blender. Texture baking at the Marmoset Toolbag. Textures compatible with PBR, Substance Painter, Photoshop. Presentation created in the Marmoset Toolbag.