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Servicios recomendados: |
format
Descargue el modelo en formatos compatibles con el software Solid/CAD/Nurbs: STEP, CATPART, SAT.
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Descargue el modelo en formatos compatibles con el software Solid/CAD/Nurbs: STEP, CATPART, SAT. $1
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$1
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Optimización del modelo sin texturas adicionales. Reduciremos el número de polígonos a 50k, 20k o 3k.
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Reduciremos el número de polígonos hasta 50k eliminando los polígonos invisibles y excesivos del modelo. $1
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Reduciremos el número de polígonos hasta 20k eliminando los polígonos invisibles y excesivos del modelo. $1
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format
Reduciremos el número de polígonos hasta 3k eliminando los polígonos invisibles y excesivos del modelo. $1
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Descargue el modelo como paquete de activos de Unity. $1
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Descargue el modelo como paquete de activos de Unreal 4. $1
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Mapeo UV para el exterior del modelo (paneles de la carrocería pintados o negros y ventanas).
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$1
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$1
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Añadir el interior HD al modelo. Listo para renders de cerca y puede ser ajustado para sus necesidades. $1
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$1
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Descargue el modelo en formato de archivo STL, que le permite imprimir el objeto. $1
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10 imágenes PSD listas del modelo sobre fondo transparente en resolución HD.
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Conversión de formato gratuita
Cualquier ajuste personalizado
El apoyo del autor
Geometría:
PolygonalPoligonos:
702000Vértices:
742000Materiales:
sí3D model based on a real car, created according to the original dimensions.
All main parts of the model are separated objects. You can easy change all materials.
We provide several formats for each model, most of them available by default.
Images rendered with using V-Ray plugin, lighting and environment are not included to a set.
5 stars
Another fun vehicle to work on.
Amazing
The quality of this data is to a proffesional standard. If all of Hum3D models are as good as this, then ths is my go-to resourse for complex models. I look forward working with more of your geometry.
Hello Hum3D. Thank you for your update. This car model with interior and engine is a very valuable 3D-Model. Amazing! Never the less, I have one suggestion: Hum3D could organize the car models in a more comfortable hierarchy, by subdividing all components into few subgroups (null-objects), such as car body, movable doors, wheels, interior… This would make your already very valuable 3D-Models even more easy to be reorganized in any project. For example, I always apply to Hum3D car models Xpresso rigs to the wheels (to make them turn while the car moves) or sometimes to the doors (just to open/close them). I think these Xpresso-rig operations could be made much quicker if each wheel or each door would be already organized strategically in subgroups or units. This is just an idea and I wanted to share it with Hum3D. Best regards, Antonio Generoso
Absolutely fantastic, will definately use in future!
good
Nice! I think its based on the Sandero Stepway!
Wonderful details