Interview with 3D artist Bartosz Domiczek

Hi everyone! We continue a series of short interviews with the best artists from Hum3D competitions.

Bartosz Domiczek, the winner of the Special prize from the Exlevel, will answer on five questions and give us a look behind the scenes of his winning entry.

No passage by Bartosz Domiczek

– Tell us a little bit about yourself.

Hi, my name is Bartosz Domiczek and I’m the architect and CG artist from Poland. I run my own small studio focusing on arch-viz but in the past, I had a bit of a touch with a lot of various branches of the CG industry.

– Where did you find the inspiration for your latest entry?

Frankly speaking, I have wanted to make this scene for a couple of years. A rainy night in woods, a classic car with a weird 3 AM radio audition turned on (unfortunately that’s off the render : )) and some lunatic stranger. Conceptually it’s perhaps nothing really interesting but I merely wanted to paint some emotions that got inspired by a total mix of experiences and influences (hard to pick something specific here). Usually, I am rather not focused on nailing the 3d challenges by giving a very customized answer to their subjects. I just have a bunch of pretty universal pictures in my mind which simply wait for an occasion to be executed.

– Could you please show us any additional images from the work process with a short description.

The scene is pretty straightforward. Unfortunately, I don’t have a habit of creating WIPs so there’s not much to peek at the moment. I used forest pack to scatter the environment assets and grove 3d to work with the trees. I had to use a bunch of purchased 3rd party assets to create a diversity in the scene. The great 3d scanned person is from HumanAlloy and I just dressed it up a little.

No passage

– Please tell us your five short tips for creating realistic renders?

I’m afraid I’m still far from this goal but I can write some tips that help me:

  1. 1) Observe, analyze, compare. I mean your renderings, renderings of the other artists, your own photos, professional photos, 2d art, etc. You will start to see what looks fake or uninteresting and make conscious decisions instead of blind clicking on the « render » button.

  2. 2) I am very guilty here but you may try to avoid over-used purchasable or free assets and some CG cliches. They are easily recognizable (especially within the industry) and just shout about being something fake.

  3. 3) Take care of the lighting and build your scene with it. Don’t over-do it with too many light sources.

  4. 4) « Realistic » is usually not what your client exactly wants to sell. Get to know it to avoid frustration.

  5. 5) Apart from what your client wants, find some time for your own fun personal work. You will learn a lot and avoid getting stuck in the sequence of similar commissions that would eventually lead to a burnout.

– Could you please share more of your works? Which one is your favorite and why?

I don’t think I have some favourite work of mine but there are some that are not getting old too much (at least for me) after a few years, so this may be a good sign for them. I tried to pick a few various ones.

Bartosz Domiczek works

P.S. We also would like to mention that Bartosz got three times (!) Hum3D team choice in the:

« Ancient Rome Competition » with « The Fall of Rome »

The Fall of Rome

« Car Render Challenge 2015 » with « Mr Benz and The Bulking Shape »

Mr Benz and The Bulking Shape

And « Explorer of New Worlds » with « Amanita Muscaria »

Amanita Muscaria

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