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Submitted works

Description
Rules
Judge

We're inviting 3D artists to create an immersive and visually stunning 3D rendering of an industrial environment in a science fiction world.

Your goal is to design and create a highly detailed and atmospheric environment, rich with elements of science fiction and industrial design. Your scene could be set in Space, on a space station, in a massive manufacturing plant, a power station or a high-tech space refinery. We're looking for a scene that feels like it's straight out of a science fiction film - full of intricate machinery, dark and moody lighting, and plenty of technological detail to capture the viewer's imagination.

You'll need to pay close attention to small details such as the texture of machinery, the subtle glow of control panels and the way light reflects off polished metal surfaces. You'll also need to think about the larger elements of the environment, such as the layout of the machinery, spaceships and the architecture of the building.

We're looking for a scene that tells a story and captures the viewer's imagination. We can't wait to see what you come up with!

Where to begin:
Start a WIP on any CG related website you like. hashtag Share your renderings with us by tagging @3dmodels_hub on Instagram and @3dmodels on Linkedin.

Share your art and chat with other artists - we are sure that creative and friendly atmosphere of the competition will help the growth of each participant. See previous challenges >

We receive your works from March 21 to June 7 (inclusive). Submissions end at 15:00 (GMT). For your convenience we have set the timer on the page, but don't forget to update it. The competition has one general category.

General rules:

  • 1)

    Create a detailed and atmospheric environment, with elements of science fiction and industrial design. Your scene could be set in Space, on a space station, in a massive manufacturing plant, a power station or a high-tech space refinery. We're looking for a scene that feels like it's straight out of a science fiction film - full of intricate machinery, dark and moody lighting, and plenty of technological detail to capture the viewer's imagination.

  • 2)

    Your scene may contain any vehicles, characters, buildings, be outdoor or indoor on your choice.

  • 3)

    Your entry must be a 3d rendered image. Environment should be made in 3D. We permit the use of HDRi (for example, download from CGI Backgrounds) for sky and some small parts of landscape. No texture/polycount limit.

  • 4)

    Renders with one color background (black, white etc), test renders, not completed pixelated and low quality renders, screenshots and models laid on wallpapers or on photos will not be admitted to take part in the competition. As well as works with adult content: not allowed works with blood, violence, erotic and political topics.

  • 5)

    Using of third-party assets or pre-made models is allowed.

  • 6)

    Enhancing your rendering in post is allowed – That includes things like color adjustments, compositing render layers/passes, and adding effects like smoke, fire, particles, etc. Adding photographic elements (like cut out characters or vegetation) or doing paintovers or photobashing is not allowed.

  • 7)

    The render must be made for the challenge and not have been previously published anywhere.

  • 8)

    Your entry can be created by one artist or a group. You can submit only one work: one final render and one clay/wire render of the scene.

  • 9)

    Please, provide your work with a short story, describe the image.

  • 10)

    Attach one wireframe or clay render of a full scene to your work.

  • 11)

    Add the name or URL of the competition in one of the image corners. You can add your name and title of the work as well. Emails, logos, phone numbers are not allowed.

Demands for your render:

  • 1)

    The render should be at least 1500 pixels wide if the work is horizontal.

  • 2)

    Render size should not exceed 2 mb and should be in .JPG format.

  • 3)

    Work can be in any style you like (low-poly, cartoon, futuristic etc), with using post production.

Other:

  • 1)

    How to submit: Use the submission form and the "Add work" button to submit your entry before the deadline.

  • 2)

    The work can be updated during the competition. The only condition - you can not change the idea of the work, or modify it drastically. Only reasonable changes allowed.

  • 3)

    You can correct the description and the list of tools after the work was submitted - just contact us.

  • 4)

    After your work is published on the competition page, you are free to share your work on other websites and social networks. Don't forget about the hashtag, so we could Like and share it too.

  • 5)

    You can see previous competitions here and "Hall of fame" here.

After sending the work via the contact form you will receive within one business day a confirmation letter with a link to a page in the competition gallery. If you don't receive the letter, please contact us.

Within one week after the competition ends the jury will determine the winners and we will publish the results. We will estimate the idea of your work, visual component, atmosphere and total amount of the work done.

Waiting eagerly for your work!

Josh Mings

Josh Mings

Director of Marketing, Luxion, Inc
Lyudmi

Lyudmil Vanev

CG Specialist, Chaos
Carlos Colorsponge

Carlos Colorsponge

Automotive CGI Artist
Michal Horba

Michal Horba

3D artist at Evermotion
Bela Beier

Bela Beier

Editor in Chief at Digital Production
Emanuele Serra

Emanuele Serra

Motion Designer & 3D Artist, founder of 3DArt.it
Zacharias Reinhardt

Zacharias Reinhardt

Founder and Lead Instructor at CGBoost.com
Jim Thacker

Jim Thacker

Editor, CG Channel
Rosanna Mataloni

Rosanna Mataloni

Co-Founder & Admin at SKetchupTextureClub.com
Tom Grimes

Tom Grimes

Product Marketing Manager, Chaos Corona
Jonas Pilz

Jonas Pilz

Master Trainer, Maxon
Alessandro Maniscalco

Alessandro Maniscalco

Co-Founder of C4Dzone.com and 3D Generalist
Jacob Norris

Jacob Norris

President and Creative Director at Sierra Division / Owner at PurePolygons
Philipp Staab

Philipp Staab

InstaLOD Community Manager
Kenny Zou

Kenny Zou

Co-Founder of Fox Renderfarm
Ralph Huchtemann

Ralph Huchtemann

Owner of RebusFarm GmbH
Jan Tomanek

Nigel Hunt

The 'Ni' in SiNi Software, Filmmaker, VFX supervisor
Paul Roberts

Paul Roberts

Content Manager at iToosoft
Lynette Clee

Lynette Clee

Director of Business Development at The Gnomon Workshop
Stephanie Schenck

Stephanie Schenck

Artistic and Technical at Nevercenter
Roberto Kai Hegeler

Roberto Kai Hegeler

CCO / Creative Director CGIBackgrounds Inc
Barry Marshall

Barry Marshall

Product Engineer at Bentley-eon
Chris Scubli

Chris Scubli

Senior CG Generalist at Realtime
Calvin Bacon

Calvin Bacon

Managing Director at Innovious Solutions GmbH
Samuel Winter

Samuel Winter

Community Manager at Rizom-Lab
3DModels team

3DModels team

Lead 3D artists

The First placeThe First place

The Second placeThe Second place

The Third placeThe Third place

Additional Prizes and Achievements

Works created in V-Ray:

The best work made with using V-Ray will get Annual V-Ray Premium license. The award winner will be chosen by Chaos team.

Works created in OctaneRender:

Author of the best render made with using OctaneRender will get 1-year OctaneRender Studio + Subscription.

Works created in Corona:

Author of the best render made with using Corona will get a special prize: one year license of Chaos Corona Premium.

Render with Keyshot:

Best visual made with using KeyShot will get a KeyShot Pro Subscription. Winning entry made with KeyShot Pro will get 10GB of KeyShot Cloud storage to share KeyShot scenes online.

E-on Software team choice:

Work with the most evocative environment will get E-on Software annual Enterprise license (nodelocked).

The Most Detailed model:

Most detailed model of a car will get the license of InstaLOD (award winning software used by the biggest players in 3D to automate their workflows).

Nevercenter Team choice:

"Nevercenter Creative Suite" (latest versions of Silo & Milo, Pixelmash, and CameraBag Pro) for the work chosen by Nevercenter team.

RebusFarm team choice:

100 RenderPoints for the work chosen by RebusFarm team.

Fox Renderfarm team choice:

US$200 render credits for the best render work chosen by the Fox Renderfarm team.

iRender team choice:

300 RenderPoints for the artwork chosen by iRender Team.