• Author:
  • Tools: Maya 2014 for modeling, shading and lighting. Mari for texturing. Bump map export from Zbrush.
Inspiration: Ancient battle axe. The model and the process of shading and lighting is generaly build in Maya. For the process of shading I used blend materials that allow two notably different types of materials to be assign on one geometry. Texture and mask maps which are used in the process of shading are created in Mari, and the Bump map is created in Zbrush. I hope you'll like it!

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