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Submitted works

Description
Rules
Judge

Let's travel without borders and restrictions by using 3D art and imagination. Lots of beautiful buildings around the world are waiting for visitors. Explore them and tell us about your favorite ones.

The idea: help everyone to be involved in a short virtual traveling around the World, discover new countries, and see iconic buildings.

What you need to do: Сreate a 3D work with a famous building from your country to help other participants to see this beautiful place. Tell its history and why it's the best place to visit.

We invite all 3D artists to participate. Don't forget to read the rules of the contest.

The contest is supported by the best companies in the 3D world, and so the prizes for the first places look amazing. Also, everyone has an opportunity to receive additional prizes. Read conditions at the bottom of the page.

We're waiting for your works from March 17 to June 3.

Good luck and happy rendering!

Where to begin:
Forum Start a WIP on any CG related website you like. hashtag Share your WIP images and art with #hum3d on Artstation and social networks. We will like and repost all works. 80_lvl tag @80Level on Twitter or @LevelEighty on Facebook with #RFP_feedback to get feedback on your work.

We receive your works from March 17 to June 3 (inclusive). Submissions end at 15:00 (GMT). For your convenience we have set the timer on the page, but don't forget to update it. The competition has one general category.

General rules:

  • 1)

    Create a 3D work with a famous building from your or any other country, that would be the best place to visit by a traveler. Add 3D environment and textures. Then create a beautiful 3D rendering of it.

  • 2)

    The famous place can be exterior or interior (e.g. Sistine Chapel) - we don't limit your creative ideas. But we will not accept simple rooms, interior flats, not existed office buildings and suburban houses - it must be a recognizable place.

  • 3)

    Your entry must be a 3d rendered image. Environment should be made in 3D - it doesn't have to be an exact copy of location, you can add your own version of "small things" in design; we permit the use of HDRi for sky and some parts of landscape. No texture/polycount limit.

  • 4)

    Renders with solid background (one color: black, white etc), test renders, not completed pixelated and low quality renders, screenshots and models laid on wallpapers or on photos will not be admitted to take part in the competition. As well as works with adult content: not allowed works with blood, violence, erotic and political topics.

  • 5)

    Using of third-party assets such as vegetation, street elements is allowed. Building models should be made by you.

  • 6)

    Enhancing your rendering in post is allowed – That includes things like color adjustments, compositing render layers/passes, and adding effects like smoke, fire, particles, etc. Adding photographic elements (like cut out characters or vegetation) or doing paintovers or photobashing is not allowed.

  • 7)

    The work must not have been previously published anywhere, neither online or offline. It must be original art created by you specifically for the challenge (no existing projects, stock models or concepts made by other artists).

  • 8)

    You have to submit a link to the "Work in process" to prove the authorship. You are free to make WIP on any CG website: ArtStation, CgSociety, Polycount, Behance etc (please don't use temporary storages, such as Dropbox, Google Drive etc and social networks, such as Facebook, Instagram etc). WIP must contain main steps of modeling. Works without WIP will not be accepted.

  • 9)

    You can submit only one work.

  • 10)

    Please, provide your work with a short story: history of the building and why it's the best place to visit.

  • 11)

    Add the name of the competition in one of the image corners. You can add your name and title of the work as well.

  • 12)

    Attach one wireframe or clay render at your choice to your work.

Demands for your render:

  • 1)

    The render should be at least 1500 pixels wide if the work is horizontal.

  • 2)

    Render size should not exceed 2 mb and should be in .jpg format.

  • 3)

    Work can be in any style you like (low-poly, cartoon, futuristic etc), with using post production.

Other possibilities

  • 1)

    The work can be updated during the competition. The only condition - you can not change the idea of the work, or modify it drastically. Only reasonable changes allowed.

  • 2)

    You can correct the description and the list of tools after the work was submitted - just contact us.

  • 3)

    After your work is published on the competition page, you are free to share your work on other websites and social networks. Don't forget about the hashtag, so we could Like and share it too.

  • 4)

    You can see previous competitions here and "Hall of fame" here.

After sending the work via the contact form you will receive within one business day a confirmation letter with a link to a page in the competition gallery. If you don't receive the letter, please contact us.

Within one week after the competition ends the jury will determine the winners and we will publish the results. We will estimate the idea of your work, visual component, atmosphere and total amount of the work done.

Waiting eagerly for your work!

Adrian Welch

Adrian Welch

Architect, founding editor at E-architect
Jeff Mottle

Jeff Mottle

CEO and founder of the CGarchitect
Bela Beier

Bela Beier

Editor in Chief at Digital Production
Eric Hinkley

Eric Hinkley

Business Development Manager for Marvelous Designer
Igor Posavec

Igor Posavec

Founder & Visual Developer, 3D-IO
Agnieszka Klich

Agnieszka Klich

Co-founder of Arch Viz Artist & youtuber - Arch Viz Artist YT channel
Lynette Clee

Lynette Clee

Director of Business Development at The Gnomon Workshop
Martin Krasemann

Martin Krasemann

Twinmotion Technical Marketing Manager at Epic Games
Michal Horba

Michal Horba

3D artist at Evermotion
Nicolas Wirrmann

Nicolas Wirrmann

Product Manager at Substance
Rosanna Mataloni

Rosanna Mataloni

Co-Founder & Admin at SKetchupTextureClub.com
Paul Roberts

Paul Roberts

Content Manager at iToosoft
Maciej Ptaszynski

Maciej Ptaszynski

Staff Visualization Specialist at Tesla
Ronen Bekerman

Ronen Bekerman

Founder & Editor ArchVIZ Blog, co-founder of The Craft
Zacharias Reinhardt

Zacharias Reinhardt

Founder and Lead Instructor, CGBoost.com
Jim Thacker

Jim Thacker

Editor, CG Channel
Kirill Tokarev

Kirill Tokarev

Editor in Chief of 80.lv
Emanuele Serra

Emanuele Serra

Motion Designer & 3D Artist, founder of 3DArt.it
Marek Denko

Marek Denko

Noemotion studio co-founder
Andrew Averkin

Andrew Averkin

Senior 3D Environment Artist at NVIDIA
Roman Tsapik

Roman Tsapik

Editor in Chief Render.ru
Eduard Danilov

Eduard Danilov

Owner of Exlevel and GrowFX main developer
Arseniy Korablev

Arseniy Korablev

3D Artist, Teya Conceptor creator
Ralph Huchtemann

Ralph Huchtemann

Owner of RebusFarm GmbH
Alessandro Maniscalco

Alessandro Maniscalco

Co-Founder of C4Dzone.com and 3D Generalist
Mark Doeden

Mark Doeden

Co-founder, Marmoset
Yurii Lebediev

Yurii Lebediev

Technical Artist and blogger
Fabio Allamandri

Fabio Allamandri

Founder & Admin at Treddi.com. The first Italian community about CG
Calvin Bacon

Calvin Bacon

Product Specialist at InstaLOD
Tom Grimes

Tom Grimes

Marketing Specialist, Corona Renderer
Jonathan Holmes

Jonathan Holmes

Quixel Community Manager
Jacob Norris

Jacob Norris

President and Creative Director at Sierra Division / Owner at PurePolygons
Jonas Ronnegard

Jonas Ronnegard

Founder, JROTools.com
Stephanie Schenck

Stephanie Schenck

Artistic and Technical at Nevercenter
Kenny Zou

Kenny Zou

GM of Fox Renderfarm
3DModels team

3DModels team

Lead 3D artists

The First placeThe First place(total value $13004)

The Second placeThe Second place(total value $7093)

The Third placeThe Third place(total value $5198)

Additional Prizes and Achievements

Works created in OctaneRender:

Author of the best render that made with using OctaneRender will get 3-year OctaneRender Enterprise All Access Upgrade + 1500 RNDR (Render Tokens).

Fox Renderfarm:

$200 for Fox Renderfarm for the work chosen by Fox Renderfarm team.

Best Environment:

Exlevel team offers GrowFX license for the best environment. Use of plants is encouraged, but not necessary, the main thing is to achieve a very realistic environment.

Best clouds or sky:

Nevercenter Dev Team pick for the scene with the best clouds or sky. Winner will receive the Nevercenter Creative Suite: 1 license of CameraBag Pro 2021, 1 licence of Pixelmash 2021, and 1 license for the brand-new Silo + Milo 2021.

Most detailed model:

License of InstaLOD for the most detailed model of a building.

Plants from Forest Pack:

iToo Software offers a Forest Pack + RailClone Bundle 3 year subscription, worth $633 as Best prize for the best scene using both iToo plugins and the freebies from The3dGarden, our range of 3d plants.

Works created in V-Ray:

The best work that made with using V-Ray will get 100 Chaos Cloud credits for Chaos Cloud rendering service and a 1-year license for VRscans material library.

RebusFarm:

100 RenderPoints for the work chosen by RebusFarm team.

Most detailed modeling:

The most complicated and detailed modeling will get a Lifetime license of Teya Conceptor.

Works created in Corona:

Author of the best render that made with using Corona will get a special prize: 3 month FairSaas license (1 WS + 3 Nodes).

Marmoset Team Choice:

The fine folks at Marmoset (makers of Toolbag and Hexels) will pick one winner who best displays their Hum3D entry in Marmoset Toolbag (still renders and/or Marmoset Viewer file). The well deserved winner will get 12-Month Subscription to Toolbag 4.

Keyshot:

Winning entries made with KeyShot will be upgraded to a KeyShot Pro license.